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Planning and Production section

Project proposal form

proposal form

Mind Map:

Here is my mind map with my three different ideas; taking pictures and looking around a crime scene; walking through a park; and going through a house and looking around. In the end I decided that I would prefer to go with the 3D modelling and environment art path, and so with this in mind I decided to go with my idea of walking through a house and looking around. The house I thought would be best to have is a small simple flat which I could focus on details and the surroundings.

The story line that I decided to go with is the main character must look through a recently passed relatives house and help to clean up and box away everything. As you go through all of the relatives items you learn more about them and how they got ill, how the illness affected them, all the way up to their death. The main point of my game is to give people an inwards view of what its like living with a serious illness and how much it can affect someone over time.  

I took inspiration for my game from other walking simulator games, but the main one which I found most useful is the game 'Gone Home'. 'Gone Home' has the art style and the type of game play which I like and enjoy and so I think this game would be very useful to help me have an idea with what I want my final project to be. 

My intended audience would be players that enjoy slow burn games, enjoy exploring different surrounding, and like to try and piece together what has happened. Due to my game being a slow burn sad game and including illnesses it should be intended for at least 15 years and up since then the players will understand the seriousness of the situation and most likely also have had an experience with it themselves. 

Some techniques I'm planning on using is to tell the story and telling the player where to go through visuals, and at the beginning of the game I want to include a short phone call explaining what's happening, and give the player context. I'd also like to try and make the game more immersive by adding an emotional attachment between the player and the relative. I'm planning on doing this by creating this slight bond through casual similarities and having moments in the game where the main character and the relative have a lot in common, as well as making the player feel sympathy for the relative though finding out sad events have taken place in the past.

Floor Plan:

I created a simple layout plan idea for my game in which the player can explore through. Since I have chosen the path to focus on 3D modelling and environmental art a small layout out would be best, therefore i can focus on the modelling and designs more and not be rushed to get too much done over the project.

My idea for the map is to be a stereotypical flat in which an elderly person would live in. This flat consists of ; a living room, bathroom, kitchen, bedroom, and a hallway. The assets you can see within the floor plan may change over time due to; my modelling ability, change in textures, i see a better way for an asset to be make, and if i don't have enough or too much space with in a room.

My pitches

Here is my power point presentation and a link to my pitch.

Presentation

Timeline 

This timeline shows what I'm planning on happening in my game and I have added notes to the main steps in the game so I have a reminder of what I want to add and what is needed for my game to be complete.

This timeline is to help add a story line to my game so it has more than just walking around.

Weekly schedule

This Gantt chart is to help me keep track of what needs to be done each week of this project. and to help me stay up to date with my work so i don't behind.

Buildings, structures and assets

Here is a complete list, not including the walls for the house, of what I will make and be included in the final product of my game. These are the main components within what I think I will need to fill out my layout and make it look as close as possible to an actual house. My final project may include more assets or could possibly be missing a few assets.

Mood board

This mood board is to show the overall theme of my game, and it shows the aspects of what is includes such as the phonecall at the begining, Alzheimers, looking through the house, having to box things away, and looking through the items in the house. 

This mood board is to show the style 

that I want to achieve for my final project. I am heavily influenced by the game gone home and the game style, I like the look of the game because it's realistic but still has a game-like feel to it. With this style, it means that I'm able to focus on the detail and look of the environment without having the pressure of having to make each of my assets look 100% real and making sure that the poly count is low. This style gives me a leeway to have some more freedom with designing and the look of my assets.  

Peer review forms

Two of my class mates looked through my website and filled out this document to inform me of what I still need to add to my website as well as how to improve it and what they like about it.

With this new information I was able to add to, and make changes to my website so it met the standard it needed to be.

Soundtracks

For my game, I used BandLab to help create the background music, main menu music, and some other sounds I needed for my game. With the audios I didn't use BandLab for, I either recorded myself or found copyright-free audios on New music - Check out our latest tracks | Epidemic Sound.

I created two main soundtracks/ background music for my game. I created the title screen music to be a little upbeat but also similar to the main music I want playing through out the game, this way I'll be able to transition between the two songs easterly.

I made the background music using premade snippets from BandLab. My main goal for the background music was to make it have a sad, slow pace, and mysterious feel. This is so the music helps to give the player a more immersive experience and influences a despairing and depressive emotion while playing.

For the main menu music I wanted it to be the same as the background music so I could easily transition between them. And so with this as my main focus, all I did for the main menu music was add a slight more positive feel to the music so it wasn't so slow and didn't have as much of an upsetting feeling. 

game music
00:00 / 00:58
title music
00:00 / 00:54

These are the other foley sounds i would like to include in my game.

dog barking
00:00 / 00:01
clock ticking
00:00 / 01:00
fast clock ticking (2)
00:00 / 00:22
light rain
00:00 / 02:00
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